Archivo etiqueta alice labs
Autodesk digging into the Built Environment : Augments ‘Reality Capture’ Stable by acquiring Alice Labs
80/20, the amount of construction projects that happen in the built environment vs. new construction, at least here in Boston and this is usually the case across the globe, maybe not 80/20 but having the majority of construction happening in the built environment. So if you’re Autodesk and you have all this great software, you can no longer presuppose the data, you are going to have to capture it somehow.
Autodesk put another arrow in their ‘built environment’, ‘as built’ or soon to be trademarked “reality capture’ quiver by acquiring Alice Labs. As reported in Graphic Speak, Autodesk Scoops up 3D point cloud innovator Alice Labs. And if you go to the Alice Labs website, all you get is a splash page saying they have been acquired by Autodesk, and no press releases from Autodesk either. Why not? Autodesk is like the borg, well I can’t comment on the assimilation part, but as far as sucking up cultures within their universe, no problem. So why not let people know.
The small team, closely related to ongoing research at technical universities in Delft, Netherlands and Ghent, Belgium, has previously released Studio Clouds, an innovative 3D laser point cloud editing technology that offers plug-ins for Autodesk’s 3ds Max and Maya modelers, and uses a proprietary game engine for fast manipulation of point cloud data…Behind the application is the Mirage Nova Engine (MNE), said to be capable of handling billions of points with ray-trace visualization quality. NME also offers a photogrammetric tool, offering an affordable way to generating high fidelity point cloud models from photographs. MNE is designed for 64-bit multi-core architectures and can take advantage of graphic card acceleration for maximum speed. -Randall – Graphic Speak
Either way, Autodesk is interested in getting you working in their software whether it’s for new construction or the the built environment, designing retrofits or modeling New York for gameplay. If it’s a 3D environment they want to put you in it, and Autodesk wants to be the transporter…Kirk Out <end cheesy Star Trek word play>